Py5Graphics.fill()

Sets the color used to fill shapes.

Description

Sets the color used to fill shapes. For example, if you run fill(204, 102, 0), all subsequent shapes will be filled with orange. This color is either specified in terms of the RGB or HSB color depending on the current Py5Graphics.color_mode(). The default color space is RGB, with each value in the range from 0 to 255.

When using hexadecimal notation to specify a color, use “0x” before the values (e.g., 0xFFCCFFAA). The hexadecimal value must be specified with eight characters; the first two characters define the alpha component, and the remainder define the red, green, and blue components.

When using web color notation to specify a color, create a four or seven character string beginning with the “#” character (e.g., "#FC3" or "#FFCC33"). After the “#” character, the remainder of the string is similar to hexadecimal notation, but without an alpha component.

The value for the “gray” parameter must be less than or equal to the current maximum value as specified by Py5Graphics.color_mode(). The default maximum value is 255.

To change the color of an image or a texture, use Py5Graphics.tint().

This method is the same as fill() but linked to a Py5Graphics object. To see example code for how it can be used, see fill().

Underlying Java method: PGraphics.fill

Syntax

fill(gray: float, /) -> None
fill(gray: float, alpha: float, /) -> None
fill(rgb: int, /) -> None
fill(rgb: int, alpha: float, /) -> None
fill(v1: float, v2: float, v3: float, /) -> None
fill(v1: float, v2: float, v3: float, alpha: float, /) -> None

Parameters

  • alpha: float - opacity of the fill

  • gray: float - number specifying value between white and black

  • rgb: int - color variable or hex value

  • v1: float - red or hue value (depending on current color mode)

  • v2: float - green or saturation value (depending on current color mode)

  • v3: float - blue or brightness value (depending on current color mode)

Updated on September 11, 2021 16:51:34pm UTC