Py5Graphics.apply_filter()#

Filters the Py5Graphics drawing surface using a preset filter or with a custom shader.

Description#

Filters the Py5Graphics drawing surface using a preset filter or with a custom shader. Using a shader with apply_filter() is much faster than without. Shaders require the P2D or P3D renderer in size().

The presets options are:

  • THRESHOLD: Converts the image to black and white pixels depending if they are above or below the threshold defined by the level parameter. The parameter must be between 0.0 (black) and 1.0 (white). If no level is specified, 0.5 is used.

  • GRAY: Converts any colors in the image to grayscale equivalents. No parameter is used.

  • OPAQUE: Sets the alpha channel to entirely opaque. No parameter is used.

  • INVERT: Sets each pixel to its inverse value. No parameter is used.

  • POSTERIZE: Limits each channel of the image to the number of colors specified as the parameter. The parameter can be set to values between 2 and 255, but results are most noticeable in the lower ranges.

  • BLUR: Executes a Guassian blur with the level parameter specifying the extent of the blurring. If no parameter is used, the blur is equivalent to Guassian blur of radius 1. Larger values increase the blur.

  • ERODE: Reduces the light areas. No parameter is used.

  • DILATE: Increases the light areas. No parameter is used.

This method is the same as apply_filter() but linked to a Py5Graphics object. To see example code for how it can be used, see apply_filter().

Underlying Processing method: PGraphics.filter

Signatures#

apply_filter(
    kind: int,  # Either THRESHOLD, GRAY, OPAQUE, INVERT, POSTERIZE, BLUR, ERODE, or DILATE
    /,
) -> None

apply_filter(
    kind: int,  # Either THRESHOLD, GRAY, OPAQUE, INVERT, POSTERIZE, BLUR, ERODE, or DILATE
    param: float,  # unique for each, see above
    /,
) -> None

apply_filter(
    shader: Py5Shader,  # the fragment shader to apply
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC