specular()

Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights.

Examples

example picture for specular()
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def setup():
    py5.size(100, 100, py5.P3D)
    py5.background(0)
    py5.no_stroke()
    py5.background(0)
    py5.fill(0, 51, 102)
    py5.light_specular(255, 255, 255)
    py5.directional_light(204, 204, 204, 0, 0, -1)
    py5.translate(20, 50, 0)
    py5.specular(255, 255, 255)
    py5.sphere(30)
    py5.translate(60, 0, 0)
    py5.specular(204, 102, 0)
    py5.sphere(30)

Description

Sets the specular color of the materials used for shapes drawn to the screen, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Use in combination with emissive(), ambient(), and shininess() to set the material properties of shapes.

Underlying Java method: specular

Syntax

specular(gray: float, /) -> None
specular(rgb: int, /) -> None
specular(v1: float, v2: float, v3: float, /) -> None

Parameters

  • gray: float - value between black and white, by default 0 to 255

  • rgb: int - color to set

  • v1: float - red or hue value (depending on current color mode)

  • v2: float - green or saturation value (depending on current color mode)

  • v3: float - blue or brightness value (depending on current color mode)

Updated on September 11, 2021 16:51:34pm UTC