Sets the coordinate space for texture mapping.


Sets the coordinate space for texture mapping. The default mode is IMAGE, which refers to the actual pixel coordinates of the image. NORMAL refers to a normalized space of values ranging from 0 to 1. This function only works with the P2D and P3D renderers.

With IMAGE, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (100,0) (100,200) (0,200). The same mapping in NORMAL is (0,0) (1,0) (1,1) (0,1).

This method is the same as texture_mode() but linked to a Py5Graphics object. To see example code for how it can be used, see texture_mode().

Underlying Java method: PGraphics.textureMode


texture_mode(mode: int, /) -> None


  • mode: int - either IMAGE or NORMAL

Updated on September 11, 2021 16:51:34pm UTC