shader()#

Applies the shader specified by the parameters.

Examples#

def setup():
    global edges
    global img
    py5.size(640, 360, py5.P2D)
    img = py5.load_image("leaves.jpg")
    edges = py5.load_shader("edges.glsl")


def draw():
    py5.shader(edges)
    py5.image(img, 0, 0)

Description#

Applies the shader specified by the parameters. It’s compatible with the P2D and P3D renderers, but not with the default renderer.

Underlying Processing method: shader

Signatures#

shader(
    shader: Py5Shader,  # name of shader file
    /,
) -> None

shader(
    shader: Py5Shader,  # name of shader file
    kind: int,  # type of shader, either POINTS, LINES, or TRIANGLES
    /,
) -> None

Updated on September 01, 2022 16:36:02pm UTC