screen_x()#

Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen.

Examples#

def setup():
    py5.size(100, 100, py5.P3D)


def draw():
    py5.background(204)

    x = py5.mouse_x
    y = py5.mouse_y
    z = -100

    # draw "X" at z = -100
    py5.stroke(255)
    py5.line(x-10, y-10, z, x+10, y+10, z)
    py5.line(x+10, y-10, z, x-10, y+10, z)

    # draw gray line at z = 0 and same
    # x value. notice the parallax
    py5.stroke(102)
    py5.line(x, 0, 0, x, py5.height, 0)

    # draw black line at z = 0 to match
    # the x value element drawn at z = -100
    py5.stroke(0)
    the_x = py5.screen_x(x, y, z)
    py5.line(the_x, 0, 0, the_x, py5.height, 0)

Description#

Takes a three-dimensional X, Y, Z position and returns the X value for where it will appear on a (two-dimensional) screen.

Underlying Processing method: screenX

Signatures#

screen_x(
    x: float,  # 3D x-coordinate to be mapped
    y: float,  # 3D y-coordinate to be mapped
    /,
) -> float

screen_x(
    x: float,  # 3D x-coordinate to be mapped
    y: float,  # 3D y-coordinate to be mapped
    z: float,  # 3D z-coordinate to be mapped
    /,
) -> float

Updated on September 01, 2022 16:36:02pm UTC