emissive()#

Sets the emissive color of the material used for drawing shapes drawn to the screen.

Examples#

example picture for emissive()
def setup():
    py5.size(100, 100, py5.P3D)
    py5.background(0)
    py5.no_stroke()
    py5.background(0)
    py5.directional_light(204, 204, 204, .5, 0, -1)
    py5.emissive(0, 26, 51)
    py5.translate(70, 50, 0)
    py5.sphere(30)

Description#

Sets the emissive color of the material used for drawing shapes drawn to the screen. Use in combination with ambient(), specular(), and shininess() to set the material properties of shapes.

Underlying Processing method: emissive

Signatures#

emissive(
    gray: float,  # value between black and white, by default 0 to 255
    /,
) -> None

emissive(
    rgb: int,  # color to set
    /,
) -> None

emissive(
    v1: float,  # red or hue value (depending on current color mode)
    v2: float,  # green or saturation value (depending on current color mode)
    v3: float,  # blue or brightness value (depending on current color mode)
    /,
) -> None

Updated on September 01, 2022 16:36:02pm UTC