ambient()

Sets the ambient reflectance for shapes drawn to the screen.

Examples

example picture for ambient()
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def setup():
    py5.size(100, 100, py5.P3D)
    py5.background(0)
    py5.no_stroke()
    py5.directional_light(153, 153, 153, .5, 0, -1)
    py5.ambient_light(153, 102, 0)
    py5.ambient(51, 26, 0)
    py5.translate(70, 50, 0)
    py5.sphere(30)

Description

Sets the ambient reflectance for shapes drawn to the screen. This is combined with the ambient light component of the environment. The color components set through the parameters define the reflectance. For example in the default color mode, setting ambient(255, 127, 0), would cause all the red light to reflect and half of the green light to reflect. Use in combination with emissive(), specular(), and shininess() to set the material properties of shapes.

Underlying Processing method: ambient

Syntax

ambient(gray: float, /) -> None
ambient(rgb: int, /) -> None
ambient(v1: float, v2: float, v3: float, /) -> None

Parameters

  • gray: float - number specifying value between white and black

  • rgb: int - any value of the color datatype

  • v1: float - red or hue value (depending on current color mode)

  • v2: float - green or saturation value (depending on current color mode)

  • v3: float - blue or brightness value (depending on current color mode)

Updated on November 12, 2021 11:30:58am UTC