Py5Graphics.stroke()#

Sets the color used to draw lines and borders around shapes.

Description#

Sets the color used to draw lines and borders around shapes. This color is either specified in terms of the RGB or HSB color depending on the current Py5Graphics.color_mode(). The default color space is RGB, with each value in the range from 0 to 255.

When using hexadecimal notation to specify a color, use “0x” before the values (e.g., 0xFFCCFFAA). The hexadecimal value must be specified with eight characters; the first two characters define the alpha component, and the remainder define the red, green, and blue components.

When using web color notation to specify a color, create a string beginning with the “#” character followed by three, four, six, or eight characters. The example colors "#D93" and "#DD9933" specify red, green, and blue values (in that order) for the color and assume the color has no transparency. The example colors "#D93F" and "#DD9933FF" specify red, green, blue, and alpha values (in that order) for the color. Notice that in web color notation the alpha channel is last, which is consistent with CSS colors, and in hexadecimal notation the alpha channel is first, which is consistent with Processing color values.

The value for the gray parameter must be less than or equal to the current maximum value as specified by Py5Graphics.color_mode(). The default maximum value is 255.

When drawing in 2D with the default renderer, you may need hint(ENABLE_STROKE_PURE) to improve drawing quality (at the expense of performance). See the Py5Graphics.hint() documentation for more details.

This method is the same as stroke() but linked to a Py5Graphics object. To see example code for how it can be used, see stroke().

Underlying Processing method: PGraphics.stroke

Signatures#

stroke(
    gray: float,  # specifies a value between white and black
    /,
) -> None

stroke(
    gray: float,  # specifies a value between white and black
    alpha: float,  # opacity of the stroke
    /,
) -> None

stroke(
    rgb: int,  # color value in hexadecimal notation
    /,
) -> None

stroke(
    rgb: int,  # color value in hexadecimal notation
    alpha: float,  # opacity of the stroke
    /,
) -> None

stroke(
    v1: float,  # red or hue value (depending on current color mode)
    v2: float,  # green or saturation value (depending on current color mode)
    v3: float,  # blue or brightness value (depending on current color mode)
    /,
) -> None

stroke(
    v1: float,  # red or hue value (depending on current color mode)
    v2: float,  # green or saturation value (depending on current color mode)
    v3: float,  # blue or brightness value (depending on current color mode)
    alpha: float,  # opacity of the stroke
    /,
) -> None

Updated on September 01, 2022 14:08:27pm UTC