Py5Graphics.specular()
Contents
Py5Graphics.specular()¶
Sets the specular color of the materials used for shapes drawn to the Py5Graphics drawing surface, which sets the color of highlights.
Description¶
Sets the specular color of the materials used for shapes drawn to the Py5Graphics drawing surface, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Use in combination with Py5Graphics.emissive(), Py5Graphics.ambient(), and Py5Graphics.shininess() to set the material properties of shapes.
This method is the same as specular() but linked to a Py5Graphics
object. To see example code for how it can be used, see specular().
Underlying Processing method: PGraphics.specular
Syntax¶
specular(gray: float, /) -> None
specular(rgb: int, /) -> None
specular(v1: float, v2: float, v3: float, /) -> None
Parameters¶
gray: float - value between black and white, by default 0 to 255
rgb: int - color to set
v1: float - red or hue value (depending on current color mode)
v2: float - green or saturation value (depending on current color mode)
v3: float - blue or brightness value (depending on current color mode)
Updated on November 12, 2021 11:30:58am UTC