Py5Graphics.specular()#

Sets the specular color of the materials used for shapes drawn to the Py5Graphics drawing surface, which sets the color of highlights.

Description#

Sets the specular color of the materials used for shapes drawn to the Py5Graphics drawing surface, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Use in combination with Py5Graphics.emissive(), Py5Graphics.ambient(), and Py5Graphics.shininess() to set the material properties of shapes.

This method is the same as specular() but linked to a Py5Graphics object. To see example code for how it can be used, see specular().

Underlying Processing method: PGraphics.specular

Signatures#

specular(
    gray: float,  # value between black and white, by default 0 to 255
    /,
) -> None

specular(
    rgb: int,  # color to set
    /,
) -> None

specular(
    v1: float,  # red or hue value (depending on current color mode)
    v2: float,  # green or saturation value (depending on current color mode)
    v3: float,  # blue or brightness value (depending on current color mode)
    /,
) -> None

Updated on September 01, 2022 14:08:27pm UTC