Adds an ambient light.
Adds an ambient light. Ambient light doesn’t come from a specific direction, the rays of light have bounced around so much that objects are evenly lit from all sides. Ambient lights are almost always used in combination with other types of lights. The
v3 parameters are interpreted as either
HSB values, depending on the current color mode.
Underlying Processing method: PGraphics.ambientLight
ambient_light(v1: float, v2: float, v3: float, /) -> None ambient_light(v1: float, v2: float, v3: float, x: float, y: float, z: float, /) -> None
v1: float - red or hue value (depending on current color mode)
v2: float - green or saturation value (depending on current color mode)
v3: float - blue or brightness value (depending on current color mode)
x: float - x-coordinate of the light
y: float - y-coordinate of the light
z: float - z-coordinate of the light
Updated on November 12, 2021 11:30:58am UTC